The clown game as an alternative to the serious I [Thesis].
Serious games suggest that non-serious games cannot be educational. But what if it were possible to train serious people with clown play? Let's find out with the clown researcher Rafaël Resende Marques da Silva and his thesis "Development of a pedagogy of clowning: a journey between Brazil and Europe".
Countering loneliness and its corollaries through digital tablets [Thesis].
Intergenerational activities using digital tablets boost life satisfaction and reduce psychological distress in the elderly, while having a less significant effect on loneliness.
Discover the verbal autopsy, to better establish health priorities.
When less than 50% of a population's deaths do not occur in hospital, and death certificates are the exception, profiling causes of death becomes difficult. With better data, each country's health authorities can specify their needs to medical partners. The detailed "Verbal Autopsy" (VA) tool is available for download.
Thesis: Does terminology create pathology? Making a speech therapy diagnosis
Between the classifications and nomenclatures that speech-language pathologists rely on to categorize pathologies and the nature of the specific features of these pathologies that their practice brings to light, a dichotomy calls for new speech-language classifications. Brin-Henry's theory plunges us into a world where linguistics and speech-language pathology complement and enrich each other.
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Think-Draw, or the art of taking sculptural notes [Thesis].
The ability to take notes is essential for both students and professionals. However, how does it work for sculptors? We can conceive of a sculptor sketching subjects for a study, but is it just that? Can these artist's notes be reduced to simple tracings in advance of the sculptural work or is it much more than that? Let's find out with sculptor Renán Calvo's thesis.