A question that arises at the possible dawn of metavers
Are avatars legally recognized persons? What may seem like an absurd question takes on more meaning as their importance grows with the advent of virtual worlds. What are the rights and responsibilities of these digital twins? FRANCE 24 media went to meet a lawyer to ask him about this.
For the moment, the legal community does not recognize avatars as whole persons. Basic rights such as property and equality (against discrimination) apply. On the other hand, the question of personal data falls into grey areas. Indeed, these universes are not fully subject to the European GDPR (General Data Protection Regulation).
Thus, companies could hold some of the rights to avatar expressions, for example. As for potential assaults of a sexual or other nature, for now, virtual doubles cannot be held responsible for their actions. This heralds much legal thinking in the years to come.
Video games designed for people with disabilities are already a rare resource. An experience that allows multiple players is even rarer. Yet this latest creation from "Ludociels for All" challenges players to light up an entire maze by walking balls of light.
A veritable showcase for public health, Koam was developed by Nutrikeo, a consulting firm specializing in nutritional strategies. Supported by BPI France, the Nouvelle Aquitaine region and Europe, Koam is the result of two years' work by a team of leading specialists in nutrition, childhood, pedagogy, sociology, digital and behavioral theory.
How do you talk to children about genetics and heredity? A British museum has come up with the method: design a game in which you create a line of adorable creatures with precise objectives. The game is fun, colorful and easy to learn. Even adults will succumb to the charms of the bugs and their large families.