How can video games be used in the classroom?
The use of serious or non-serious electronic games in the classroom offers a vast field of study for teachers who want to take the plunge. Of course, they need to be familiar with the title used, delimit its uses and, above all, develop a didactic strategy to ensure that the game really does serve as a learning tool, not a hobby.
Promote inductive teaching methods and take risks
As a teacher, if you're in a school with a questionable mentality, consider changing before you're disgusted with the profession. But whatever happens, do what you think is best for your learners, and challenge yourself at the same time, because everyone makes mistakes.
Crickets in the canteen: the next food evolution?
Despite being an important part of the earth's biomass and essential to the survival of plants and animals of all kinds, most people have a basic distaste for insects. Eating them, then, seems akin to recklessness. Yet entomophagy could be the next food evolution in our lives... and in school canteens.
Psychological safety and collective intelligence facilitation
The psychological safety promoted by Edmonson underpins the power to act, is a dialogical construction and enables learning to be multiplied.
Open universities redefine themselves in the era of digital globalization [Thesis].
The era of digital globalization and its batch of pedagogical innovations that the world of higher education has known since the 2000s, questions the very foundation of open distance universities. To what extent are these open universities redefining themselves in the face of digital globalization?