Animals never have to wonder what the next meal will be. A large part of their existence lies in the ability to find their food. Humans knew this instinct a long time ago. Then, hunting and protein intake made his brain grow to the point of developing tools to feed himself. Today, supermarkets are overflowing with choices like never before.
As children, we usually have the satiety reflex capable of informing us when we have enough. However, as we grow up, this one fades away in favor of emotions. We shun foods that bring back bad memories and seek out those with the most positive connotations.
The food industry has understood this by offering manufactured products packed with sugar that take away the brain's ability to say to itself, "That's enough! We have enough energy!" Going back to a natural diet would allow us to avoid overeating.
Video games designed for people with disabilities are already a rare resource. An experience that allows multiple players is even rarer. Yet this latest creation from "Ludociels for All" challenges players to light up an entire maze by walking balls of light.
An original approach to depression. The game's metaphor is well conceived, a little dark and informative about a problem that affects millions of people.
The sharing economy has led to small changes in various economic sectors such as transportation, housing, etc. This approach has changed the relationship of citizens for different services, now cheaper and offered by their fellow citizens. However, who actually benefits from this new economy? The people or the companies in question? A U.S. newsgame shows how the life of Uber drivers isn't as lucrative as one might think.