James Bond saving the world with Pinocchio, Harry Potter teaming up with Thor, or Snow White falling madly in love with Indiana Jones; all of these stories have never been official, yet it's quite possible that they exist online. Indeed, the Internet has allowed the emergence of an "underground" literature using pop culture heroes. It has become very easy for aspiring authors to engage in alternative versions or extensions of their favorite universes with fan sites and to self-publish.
While this is still seen as sub-literature, E.L. James managed to become a successful writer after modifying her Twilight fanafiction where Bella and Edward engaged in sadomasochistic pleasures. These changes would lead to the three "50 Shades of Grey" books, which were by no means masterpieces in terms of writing but still reached a wide audience.
The authors of these fictions mainly wanted to exchange with other fans, receive positive feedback on their writing and improve their literary style. All this while using worlds and protagonists that they are passionate about. On the other hand, in recent years, fanafiction is meeting with a bit less success as popular phenomena keep on replacing each other, never leaving a break.
All our lives have an online component. As a result, a large proportion of Internet users are at risk of being tricked by hackers. A short game invites Internet users to remember certain elements of cybersecurity using a space theme.
To a layman, music is just a tune performed by a musician. Yet, if he were to play Meludia, he would learn all the rudiments and terms associated with musical practice.
Many serious games address the topic of sustainable development. Yet before such solutions were proposed, innovative people had to go against the social grain and fight to improve their environment. A humorous adventure game, hosted by the National Film Board, teaches children the attitudes they need to adopt to make a difference.
How do you talk to children about genetics and heredity? A British museum has come up with the method: design a game in which you create a line of adorable creatures with precise objectives. The game is fun, colorful and easy to learn. Even adults will succumb to the charms of the bugs and their large families.
Measuring attention remains a concern in many settings. Some work tasks are not very error tolerant.
Here are a series of sample tests to measure attention in children and adults.