Mafalda is a comic book heroine unlike any other. This 6-year-old Argentine girl who is extremely lucid about her world makes strong judgments about her friends as well as her own parents.
His creator, Quino, comes from a very politically engaged family himself and so he has put his indignation on both capitalism and dictatorial regimes. As the Argentine dictator Ongania gains power, the author tries through the back door to criticize the government without risking prison. He succeeded, not without a bit of self-censorship.
His world was heavily tinged by Schulz's Charlie Brown and he draws on it to create Mafalda's band of friends. Indeed, like Schulz, the children here are almost as much adults as those they are with. A strangeness that is widely accepted by readers who love the character and even follow him in cartoon. Although he could have gone on for a long time, Quino stops in 1974 to avoid redundancy.
Video games designed for people with disabilities are already a rare resource. An experience that allows multiple players is even rarer. Yet this latest creation from "Ludociels for All" challenges players to light up an entire maze by walking balls of light.
How do you talk to children about genetics and heredity? A British museum has come up with the method: design a game in which you create a line of adorable creatures with precise objectives. The game is fun, colorful and easy to learn. Even adults will succumb to the charms of the bugs and their large families.
An original approach to depression. The game's metaphor is well conceived, a little dark and informative about a problem that affects millions of people.
All our lives have an online component. As a result, a large proportion of Internet users are at risk of being tricked by hackers. A short game invites Internet users to remember certain elements of cybersecurity using a space theme.
Many serious games address the topic of sustainable development. Yet before such solutions were proposed, innovative people had to go against the social grain and fight to improve their environment. A humorous adventure game, hosted by the National Film Board, teaches children the attitudes they need to adopt to make a difference.