User control over educational content: a funny idea!
Participatory content" in education: its uses and limits.
Can serious games deal with difficult issues?
When serious games first came into the picture, most people were sceptical. Since then, the use of these games mixing education and fun is much less taboo. Nevertheless, is it the perfect medium to raise awareness on subjects? Its effects must be put into perspective. It works especially in a global approach of co-construction of knowledge.
What is the ideal school for the 21st century?
Listening to the students is the first step in building a pedagogical strategy that will correspond to them, towards the school of tomorrow
Designing 21st Century Classrooms
It is amazing how school design has remained largely unchanged in several centuries, while society is in constant upheaval. Nevertheless, we may finally be in an era of change. As workplaces transform, teachers and educational thinkers are proposing that the classroom become an open environment that engages more than just the retention of knowledge. What if the classroom offered multiple experiences within its walls?
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Stability and instability
Sometimes, by questioning semantics, a door opens onto the philosophy of existence, a journey to the heart of the foundations of existence, right up to social foresight.