Lying is wrong. That's what we're taught from an early age. Most philosophers and religions forbid lying. And yet, we all do it at one time or another. After all, don't our parents expect us to thank our grandparents for a gift, even if it's totally out of character?
Classic psychological experiments show that if a group of children sees one put a doll in one place and another change it, when asked where the owner of the toy will look, they will en masse say it will be in the hiding place. Because they don't yet understand the "theory of mind", i.e. that each human perceives the world differently and according to his or her memories and thoughts. This discovery will lead them to the first falsehoods.
The idea of lies as agents of social breakdown is greatly exaggerated. On the contrary, the ability to adapt to the situation allows us to create bonds with others, whether in business or in love. All the more so as we are very bad at discerning impostures. Despite thousands of theories and supposed machines, we generally assume that the other person is telling the truth. This phenomenon is called the "illusory truth effect": our brain first believes what it sees to be true. If it were constantly to do the opposite, it would overheat.
Consequently, in a world of truth manipulation, this can become more problematic. Nevertheless, lies lead to mechanisms to counter them. Fake news online has led to the development of fact-checking. Children develop their logical minds from the moment they understand that Santa Claus is fictional.
So lying isn't always a bad thing. When it serves as a social lubricant and bond-builder, it's fine. If we constantly told each other the pure truth, it would often end in bigger arguments. Instead, it's the selfish lies that are really reprehensible.
Many serious games address the topic of sustainable development. Yet before such solutions were proposed, innovative people had to go against the social grain and fight to improve their environment. A humorous adventure game, hosted by the National Film Board, teaches children the attitudes they need to adopt to make a difference.
To a layman, music is just a tune performed by a musician. Yet, if he were to play Meludia, he would learn all the rudiments and terms associated with musical practice.
An original approach to depression. The game's metaphor is well conceived, a little dark and informative about a problem that affects millions of people.
A veritable showcase for public health, Koam was developed by Nutrikeo, a consulting firm specializing in nutritional strategies. Supported by BPI France, the Nouvelle Aquitaine region and Europe, Koam is the result of two years' work by a team of leading specialists in nutrition, childhood, pedagogy, sociology, digital and behavioral theory.