Comic book and video game by-products: how to materialize them and bring them to life
Objects derived from comic books (Tintin, Asterix...) and video games (Super Mario, Zelda...) transcend their commercial role to become bridges between fiction and reality. From their materialization, craft design (Fariboles, Pixi) and industrial production to their cultural and educational effect, these objects, enriched by technology (AI, augmented reality), inspire creativity and learning.
12 questions from course researchers
Over 2,000 personal queries summarized.
Simulation as a Teaching Tool for Future Doctors
Of all the university faculties, the ones that have benefited most quickly from new technologies are those of medicine. Simulators have quickly been perfected and have become tools to improve medical gestures. The human aspect also benefits from these simulations since future doctors can train to act properly with patients in situations they know nothing about.
Creativity: order or disorder?
Should we challenge order to unleash creativity, or rely on filing methods and tools to support it? Should we choose?
Organization, management and skills: the new deal
Which organization, which key competencies and which management to rebuild after the crisis? The organizations that were presented as examples of success a few months ago are no longer so, employees' aspirations are different and teams are dispersed when it is necessary to work as a group... Many employees have made a thirty-year technological leap in two months!