Social markers are very important for young people. They are a way of showing that they belong (or don't belong) to a group. Brands have understood this for a long time, and try at all costs to enter the daily lives of children, who will demand toothpaste or a sweater featuring their favorite cartoon. Later, it will become a question of clothes, shoes, accessories or phone models.
Social networks also play a major role in the development of social markers. Somewhere along the line, teenagers on TikTok or Instagram turn into little brands, fueled by signs of appreciation from strangers. A short, intense dopamine effect that often hides the problem of self-esteem. Is it possible to be an interesting person without these markers?
Some experts believe that working with young people to increase their understanding of their intrinsic value will help them feel less compelled to fall back on brands. Those who already have these emotional skills and understanding know that they will interest their peers through their personality, approach, etc.
All our lives have an online component. As a result, a large proportion of Internet users are at risk of being tricked by hackers. A short game invites Internet users to remember certain elements of cybersecurity using a space theme.
How do you talk to children about genetics and heredity? A British museum has come up with the method: design a game in which you create a line of adorable creatures with precise objectives. The game is fun, colorful and easy to learn. Even adults will succumb to the charms of the bugs and their large families.
The sharing economy has led to small changes in various economic sectors such as transportation, housing, etc. This approach has changed the relationship of citizens for different services, now cheaper and offered by their fellow citizens. However, who actually benefits from this new economy? The people or the companies in question? A U.S. newsgame shows how the life of Uber drivers isn't as lucrative as one might think.