Ecology seems to be a political topic that's not very much in vogue. Yet every day brings a new story about how not taking care of the environment is going to cost us more and more. The problem is that the media space is heavily taken over by the extreme right, who try to play on people's feelings of powerlessness by using scapegoats to relieve their frustration. Everything's going wrong because of immigrants, "wokes", "eco-terrorists" and so on.
In this context, how can we create a lasting ecological movement? One thing is certain for the two specialists interviewed by France Culture: it seems unlikely to envisage an ecology without democracy. This means showing individuals the importance of the issues at stake, and above all, not presenting it with a vertical approach of "virtuous" people dictating everything to others. It has to show that it will pay off, and much more quickly than they think. That if there are methods that will disappear, it will be done smoothly and for much more interesting solutions than what was achieved before.
It will be necessary to show a horizontality of ecology so that everyone feels included. Of course, the subject is frightening because it exposes the world's limits, its fragilities and reminds us that we don't have total control, but in the end, moving beyond these fears will possibly lead to a far more attractive future than what is taking shape today.
A veritable showcase for public health, Koam was developed by Nutrikeo, a consulting firm specializing in nutritional strategies. Supported by BPI France, the Nouvelle Aquitaine region and Europe, Koam is the result of two years' work by a team of leading specialists in nutrition, childhood, pedagogy, sociology, digital and behavioral theory.
Video games designed for people with disabilities are already a rare resource. An experience that allows multiple players is even rarer. Yet this latest creation from "Ludociels for All" challenges players to light up an entire maze by walking balls of light.
The Englishes MOOC course was developed by an artist and is designed for anyone interested in the (English) language. It explores the history of English, its pronunciation, and its relationship to the art world.
How do you talk to children about genetics and heredity? A British museum has come up with the method: design a game in which you create a line of adorable creatures with precise objectives. The game is fun, colorful and easy to learn. Even adults will succumb to the charms of the bugs and their large families.