What's more satisfying? Order or chaos? It all depends on who you talk to. In recent years, Marie Kondo has been promoting the issue of tidiness and order, which has touched many people. In a chaotic world, controlling one's domestic environment is inviting. All the more so as the consumer society pushes us to buy constantly, which leads to accumulation. His philosophy went against the grain, so that people would keep what was really important and store it carefully.
Order even leads some people to make art. While many artists love to provoke disorderly works, some will make sure to create very clear, rectilinear images. Some will literally sort everything from the pencils on the table to the cars in the parking lot and the dead leaves to create a harmonious representation. Others will be adept at "knolling", an approach that involves taking everyday elements and placing them in a straight square where each component is either horizontal or vertical.
This approach to visual art won't appeal to everyone, but it does provide an opportunity to see items, nature and so on in a different light. The aim is not to make chaos disappear, but rather to provide a sense of satisfaction through tidying, filing, etc.
A veritable showcase for public health, Koam was developed by Nutrikeo, a consulting firm specializing in nutritional strategies. Supported by BPI France, the Nouvelle Aquitaine region and Europe, Koam is the result of two years' work by a team of leading specialists in nutrition, childhood, pedagogy, sociology, digital and behavioral theory.
An original approach to depression. The game's metaphor is well conceived, a little dark and informative about a problem that affects millions of people.
How do you talk to children about genetics and heredity? A British museum has come up with the method: design a game in which you create a line of adorable creatures with precise objectives. The game is fun, colorful and easy to learn. Even adults will succumb to the charms of the bugs and their large families.
Video games designed for people with disabilities are already a rare resource. An experience that allows multiple players is even rarer. Yet this latest creation from "Ludociels for All" challenges players to light up an entire maze by walking balls of light.