Publish at September 23 2025Updated September 24 2025
No more limits to the imagination with AI
Almost anything is possible
The arts have always allowed us to push back the frontiers of the human imagination. From early fireside stories to today's cinematic blockbusters, we have constantly sought tools to capture our imaginations. Artificial intelligence seems to be the next tool that will lead to surprising productions.
As this ARTE report shows, these days, AI can do (almost) anything. Perform covers of modern songs by deceased artists? That's within reach. Developing false propaganda or uchronistic images, nothing could be easier. Some filmmakers have used Midjourney to make short films depicting children's dreams or reflections. All without the need to move a huge crew, find actors and sets, and so on. Everything can be produced from simple sentences written and proposed to the motors.
This is not neutral, however, as the specialist Kate Crawford, interviewed in the report, points out: AI is merely the continuation of a long process that began with a certain globalization of the world and of communication techniques. Thus, the centralization of ideas by Silicon Valley is the driving force behind today's algorithms, which do not necessarily represent organization as it is in nature.
The sharing economy has led to small changes in various economic sectors such as transportation, housing, etc. This approach has changed the relationship of citizens for different services, now cheaper and offered by their fellow citizens. However, who actually benefits from this new economy? The people or the companies in question? A U.S. newsgame shows how the life of Uber drivers isn't as lucrative as one might think.
Many serious games address the topic of sustainable development. Yet before such solutions were proposed, innovative people had to go against the social grain and fight to improve their environment. A humorous adventure game, hosted by the National Film Board, teaches children the attitudes they need to adopt to make a difference.
A veritable showcase for public health, Koam was developed by Nutrikeo, a consulting firm specializing in nutritional strategies. Supported by BPI France, the Nouvelle Aquitaine region and Europe, Koam is the result of two years' work by a team of leading specialists in nutrition, childhood, pedagogy, sociology, digital and behavioral theory.
An original approach to depression. The game's metaphor is well conceived, a little dark and informative about a problem that affects millions of people.