Play in the world of Giorgio de Chirico with SURREALISTa
Discover an artist through play
It's a tribute to the painter and sculptor Giorgio de Chirico (1888-1978), in which you virtually and literally enter a mysterious and disorienting universe, in the image of his work. The game could be an excellent gateway to discover the artist's creations and his enigmatic compositions set in environments borrowed from antiquity and which seem to represent dreams.
A change of scenery
Playing through the game allows you to find yourself in the artist's pictorial representations, transposed into volumes, as well as to observe the works exhibited by this outstanding 20th-century artist. The player moves from one level to the next, navigating from room to room in an open-air building, admiring reproductions of the paintings on the walls of the virtual rooms and sculptures on pedestals. Potted plants and palm trees, spheres and floating doors; we're both inside, in an ochre-toned museum-building, and outside, in golden light, under a starry or orange sky.
Stockhausen 's music adds to the spellbinding atmosphere, where, at the start, the surfer must explore and then pass over black and white tiles laid out in the rooms (as in some of the artist's paintings), which trigger knock knock knocking or creaking doors, depending on whether or not the tiles are useful for advancing in the game. You then climb staircases leading to doors opening onto new rooms and new works of art, to move from one to another - or not, it seems. Then you jump from platform to platform, high up, to advance, taking care not to fall. A certain amount of skill is required to progress, and the difficulty level seems to increase as you go along.
We haven't yet finished the game or found its finish line, a mystery which is part of its charm. Some teenagers we know, experienced in online games, were quick to find the logic and operation of the game, and the means to move from one room to another. However, they didn't have the patience to push on to the end (if there is an end...). They found the game strange and the music and sound attractive, and enjoyed the jumping challenges and false trails. SURREALISTa will probably appeal more to slightly older players and adults, for whom the limited action, uncluttered style and nude representations will not be off-putting.
The game's two authors, Carlos Monteiro and Rodrigo Rocha, have skilfully transposed the artist's dreamlike universe into a playful three-dimensional space in which to lose oneself, and to which one will gladly return to further explore De Chirico's creations and plunge into his strange pictorial world.
There was the use of the name as an identifier, then the image with platforms, then the 3D or animated character, all devoid of feelings through digital keyboards. Then came virtual reality with the renewed empathy of humans with humans.
A game allows you to practice and better grasp the pen, one of the most important tools for mastering graphics software. It allows you to create extremely precise drawings, but it requires complex manipulations and mastering the Bézier curve.
While video games once required players to concentrate solely on a screen, this is now changing. Pervasive games require players to engage with reality and a screen displaying game elements. An approach that can be used in both the cultural and educational sectors.
Everyone is trying to make school attractive to young people. What if, to do this, we turned the classroom experience into a huge role-playing game where each of the students would have their own role and even powers...
The medical world is also keen to get to grips with serious gaming. Whether it's to train its staff, therapeutically help patients or simply inform the general public about health and first aid issues, gaming seems to be the solution. A platform dedicated to gaming and health went online in September 2017 and, in a new development, it's accessible to everyone.