Publish at October 08 2017 Updated December 09 2021

Curapy: medical games platform finally available to the public

An initiative that is as good for health care workers as it is for the general public

As in all spheres of activity, the medical community is taking the digital turn. Obviously, there's the computerization of records, the possibility of telemedicine, apps that remind people to take their medication, etc.

And while classrooms are slowly trying to integrate games into their teaching toolboxes, the health field also sees opportunities. We've already told you about initiatives using, for example, Nintendo's Wii that helped future surgeons practice delicate procedures or gave seniors a chance to get moving.

We also discussed games to help people with Alzheimer's to reduce the loss of motor skills and memory associated with the disease. We were talking about a game like X-TORP which, using Microsoft's Kinect technology, allowed you to control a submarine and fight smugglers. Up until now, this title was mainly aimed at the medical community. Now, the goal was to create a gaming platform available to the healthcare community and also the general public. As of September 2017, Curapy is finally available to everyone.

A platform for the medical community and patients

Curapy aims to be available for free. Of course, the paid packages offer game tracking, progress and a downloadable review. The highest package even gives the opportunity to connect with a medical professional who will be able to see the results of the games and exchange with the recipient. But Internet users can try out the various games for fun and information without paying.

The platform currently offers three games: one therapeutic and two serious games on the health field. Two more therapeutic titles are expected to be released soon. MeMo, a series of memory-helping games that we previously wrote about and which, in the meantime, is accessible on the Innovation Alzheimer site. The second is TOAP Run, a game in which the player will have to move his or her body in order to make a mole move around in different settings (path, waterway, mine, etc.). The goal is to give patients with walking and balance problems the opportunity to regain their ability and improve their mobility. Obviously, this game and X-TORP require a Kinect bar connected to the computer. It is even suggested that it be connected to a television. Indeed, you will need space in order to capture the movements well.

On the other hand, MeMo and the two serious games proposed only require a computer to play them. Besides, these were designed more as fun experiences to refresh the knowledge of the healthcare personnel as well as the general public.

Particularly with the CINACITY game which is a training for first aid. The player finds himself different situations such as a person who has fainted, another who has suffered a burn or one who is bleeding. You have to act quickly and above all correctly to save them. The game offers many tips and tricks to remember in these emergency cases.

The second, EPHAD'Panic, is a game in which the player interprets a nurse or orderly in an EPHAD (accommodation establishment for dependent elderly people) who must intervene with Alzheimer's patients. In a limited amount of time, you will have to react well to the different situations that the beneficiaries experience: refusing care, taking medication, panicking, etc. All this without his avatar getting too tired.

Curapy is intended to be a platform that will be as important for the nursing staff as for the patients who want to improve their conditions.

Of course, those who play for truly therapeutic purposes must be monitored in their efforts by a doctor so that he can analyze the results, propose a number of sessions, etc. Nevertheless, the continued democratization of Curapy to all individuals will allow them to learn first aid and perhaps use the games for preventive purposes for the body and brain.

Hopefully the platform will continue to grow with more serious and therapeutic games in the years to come. The health community and the general public would benefit greatly.


Curapy. Accessed October 5, 2017.

Roberge, Alexandre. "Video Games Help People With Alzheimer's." Thot Cursus. Last updated October 10, 2016.

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