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Publish at May 07 2018 Updated March 30 2023

Re-learning your body through virtual reality

The incredible health benefits of virtual reality

Commencing with a point about memory

For Elizabeth Loftus the mémoire functions as a Wikipédia page. Following this idea of hyperlinks that refer to each other, it was possible by a laboratory to re-implant false memories in 3 days by asking people to tell them. They ended up making these false memories their own because they became perfectly plausible.  

The incredible benefits of virtual reality are linked to the very structure of our brain, whose neural circuits are sensitive to perceptions, whether they are entirely fabricated, simulated or real. It is this potential that is currently being explored in all human activities.

The potential of virtual reality is being realized in the health field.

One Needle 3.0. is the title of an exciting case that shows how virtual reality helps treat pain. Naomi Roth recalls one of the first games to distract the patient from a painful operation. With the game Snowden World, the HT Lab of the University of Washington tests, since 1996, the treatment of pain by virtual reality using a distraction therapy. The opiates traditionally given to patients are replaced by a game during the changing of large burn dressings. Similarly, the game, used at the Victor Hugo cancer clinic in Le Mans, soothes pain and tension through activities performed in a dreamlike environment.

Projects focus on pain related to missing limbs or rebuilding nerve endings such as Quartz Walk Again project which addresses paraplegics. The human body is holistic and remembers the entire body schema even in case of amputation. Thanks to this, a the Virtues study shows how movement exercises in a virtual universe accelerate the recovery of sensation. Kinequantum is a more precise kiné than a kiné.

Orthopia is also concerned with eye rehabilitation with the help of Vivid vision which helps to rectify the eyes.

Virtual reality can also be used for the preparation of an operation by visualizing the operation site. The University Hospital of Angers (France) uses virtual reality to facilitate open-brain operations. The patient remains conscious and performs activities that allow the surgeon to know precisely on which area he is intervening.

Mental illnesses are also a challenge for virtual reality. Several experiments make it possible to "duke out" one's inner friend through virtual reality.This is the concept of the "virtual experience" Virtual body ownership » ré alis; in 2016 (Nature Scientific) or one incarnates as Freud's Avatar and gives advice à selfême. This is similar to the third chair technique from Neuro-Linguistic Programming. Getting one's injured self to talk to one's counselor or inner child is a technique of "parenting" that is translated into a virtual universe.

The technique is similar to the three-chair technique from Neuro Linguistic Programming.

Virtual reality is also used for the treatment of phobias. Here it is possible to cite the case of Psious a platform between caregivers and patients or the VR biofeedback kit that allows the reacute of behavioral patterns.

Anorexia and bulimia could also be treated by experiencing movement with an avatar that helps align with weight estimation charts.

The 1999 cyberpsychology behavior experiment shows all the benefits of patients who, borrowing a virtual body, experience displacement. From this simulated body experience, the patient has an opportunity to move his representations. Virtual rehearsal helps real rehearsal.


It is also possible to treat OCD (Obsessive Compulsive Disorder) with virtual reacute. This is how the Albert Chenevier Hospital reproduces OCD situations to reacquire its perception of reality. The exposure to the scenarios allows a better behavioral adaptation. The opposite of pressure is movement, and it would take just 8 minutes to tune out the little voices that are blowing up the behaviors.


PTSD is a voice application that aims at the reacute;ducation of vétans through the exposure of traumatic élents. Through virtual reality, the therapist crystallizes situations that are blocked by speech.

Virtual reality could help counteract Alzheimer's disease, or 130 million patients by 2050. Data from 3 million players of the game sea hero quest is providing insight into how players recognize and perform movements in space. The data capitalized is equivalent to 12,000 years of laboratory research.

The data is also used to develop a new way of understanding the game.

Sources

Wikipedia - Elizabeth Loftus - https://fr.wikipedia.org/wiki/Elizabeth_Loftus

Atlantico – Naomi Roth - Ouille 3.0. How virtual reality could treat chronic pain.  http://www.atlantico.fr/rdv/minute-tech/ouille-30-comment-realite-virtuelle-pourrait-traiter-douleurs-chroniques-naomi-roth-3063712.html

Lugrin, J. L., Latt, J., & Latoschik, M. E. (2015, October). Anthropomorphism and illusion of virtual body ownership. In Proceedings of the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments (pp. 1-8). Eurographics Association.  http://www.hci.uni-wuerzburg.de/download/2015-icat-avatar-anthro-and-ivbo.pdf

The Butterfly Effect – 1st Worldwide Test of Bliss Virtual Reality Solution - http://www.leffetpapillon.net/1er-test-mondial-de-bliss-solution-de-realite-virtuelle-a-visee-therapeutique-ponction-de-moelle-osseuse/

Huffington Post – How Sea Hero Quest video game intends to track Alzheimer's disease - https://www.huffingtonpost.fr/2017/08/29/comment-le-jeu-video-sea-hero-quest-entend-depister-la-maladie-dalzheimer_a_23189031/

Vivid Vision - https://www.seevividly.com/

Kinequantum  - http://www.kinequantum.com/

VR Biofeedback - https://www.biopac.com/product/vr-biofeedback/

Neurosurgery & reacute; virtual world premiere at CHU d’Angers - https://www.chu-angers.fr/le-chu-angers/a-la-une/communiques-de-presse/communiques-annee-2016/neurochirurgie-eveillee-et-realite-virtuelle-une-premiere-mondiale-au-chu-d-angers-61677.kjsp

Psious - https://www.psious.com/

APHP – With allo doctor virtual reality to fight OCD https://www.aphp.fr/contenu/avec-allodocteurs-la-realite-virtuelle-pour-lutter-contre-les-toc

Post-Stroke: virtual ré does as good as traditional R&E http://www.fhp-ssr.fr/sites/default/files/articlepostavc_realitevirtuelle.pdf

Wikipedia dia- reparenting - https://en.wikipedia.org/wiki/Reparenting


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