The clown game as an alternative to the serious I [Thesis].
Serious games suggest that non-serious games cannot be educational. But what if it were possible to train serious people with clown play? Let's find out with the clown researcher Rafaël Resende Marques da Silva and his thesis "Development of a pedagogy of clowning: a journey between Brazil and Europe".
I learn and then I forget, that's life, that's life [Thesis]
How do you keep from becoming overwhelmed while learning? It can be difficult to find the right balance between acquiring new skills and revising old ones. Let's find out how Benoît Choffin approaches this hare and tortoise dilemma in his thesis.
From Guilt to Wallet [Thesis]
Would you be willing to pay more to get rid of your guilt? Guilt is the well-founded or unfounded feeling of having committed a fault or a mistake. It affects all of humanity. Let's find out if guilt and marketing go hand in hand in Bénédicte de Peyrelongue's thesis entitled "The role of felt guilt in the willingness to pay: application to children's purchases and the purchase of organic food products".
When Patients Engage in Health Education and Research [Thesis].
Some chronically ill patients are recognized as expert patients and get involved in the care process or training by sharing their life experiences with other patients or health professionals. This sharing of information is part of the construction of therapeutic education programs for patients. Let's discover how the status of patient came to be with Raymond Merle's thesis.
Success for all" in elementary school - A real-life experience.
"Professional Learning Communities", we talk about them, we read about the benefits of such communities, but when it comes time to act, the comfort of the status quo often wins out except that, in this school, they didn't want the status quo anymore: they wanted kids who would get off to a better start in life, despite adverse starting conditions. Here's how they did it.