Classroom participation: a question of design
Reply to the teacher or argue with them in a balanced conversation? To change relationships, let's rearrange the space...
Publish at April 12 2023 Updated April 12 2023
The theory of "flow", that is, this state of absolute concentration, has been around for a few decades. Nevertheless, it is more and more present because although it is difficult to be in this state regularly at work or in studies, one sphere has managed to bring it: the video game. Indeed, many gamers have been absorbed by the game. Developers have understood what mechanisms work to keep the player's attention. In other industries, such as sports, followers frequently experience this state as well.
Yet you don't have to be a gamer to achieve this. The Kaizen Lane channel has two videos to explain how anyone can achieve it. The idea of "flow" is to "deactivate" the frontal cortex which is often in long-term planning or thinking back to the past. However, a state of absolute concentration is only connected to the present. This means first respecting five pillars:
Once these elements are taken into account, one will then need to use triggers. This will mean, among other things, having clear and specific goals from the start, classic cues sprinkled with novelty so as not to get bored, giving yourself time limits, and balancing the challenge of the task with your skills.
Work that is too easy or too difficult may take one out of the state of concentration. There needs to be a challenging middle ground that keeps in this phase.
Time: 10min 44 (first video) / 16min55 (second video)
Picture credit: en.depositphotos.com