The video game world knows this amply: gamers love being able to customize their avatars. In fact, millions of dollars are raked in each year on the sale of "skins" (costumes) for multiplayer games, especially. Even the fashion industry is interested in the virtual world. The advent of virtual worlds like metavers is attracting many.
So brands are starting to try to make their way into this computer world. Certainly, the textile industry will not disappear (we will always need clothes) but big and small fashion houses understand that avatars will soon be important extensions of ourselves. Consequently, more and more initiatives are being taken by these companies.
Whether it's virtual runway shows or fittings or NFT outfits to be added to photos, artists are therefore working on this new approach to fashion. Moreover, they try their best to recreate as realistically as possible the fabrics on the models. With 3D modeling technology now advanced enough to replicate almost any material, tomorrow's avatars will be able to wear denim, silk, cotton and more just like their real-life owners.
To a layman, music is just a tune performed by a musician. Yet, if he were to play Meludia, he would learn all the rudiments and terms associated with musical practice.
A veritable showcase for public health, Koam was developed by Nutrikeo, a consulting firm specializing in nutritional strategies. Supported by BPI France, the Nouvelle Aquitaine region and Europe, Koam is the result of two years' work by a team of leading specialists in nutrition, childhood, pedagogy, sociology, digital and behavioral theory.
There's nothing simple about being a farmer. You have to plan your activities throughout the year, make sure you have the right machinery, maintain it and so on. All with a view to ecology. A serious French game seeks to teach agroecology.
An original approach to depression. The game's metaphor is well conceived, a little dark and informative about a problem that affects millions of people.