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Publish at December 13 2023 Updated December 13 2023

How can video games be used in the classroom?

Making "mind-numbing leisure" didactic

Children playing on computers

The use of serious or non-serious electronic games in the classroom offers a vast field of study for teachers who want to take the plunge. Of course, they need to be familiar with the title used, delimit its uses and, above all, develop a didactic strategy to ensure that the game really does serve as a learning tool, not a hobby.

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