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Publish at December 14 2023 Updated December 14 2023

Video games as a tool for developing skills to be supervised

Studies show the benefits of video games for cognitive development

Teenager playing

Video games are part of many children's daily lives. They capture the attention and imagination of young people on an unprecedented scale. Video games have become a topic of debate in the world of education. Their popularity with young people is undeniable: from playrooms to teenagers' bedrooms, these digital entertainments are omnipresent. But beyond their playful role, a question is emerging: do video games have a place in learning? From educators to parents, interest in the educational potential of video games is on the rise. Some see them as an educational revolution, others as a distraction or a potential risk.

Video games as learning tools

Video games were very quickly imagined as potential learning tools, going beyond their role as simple entertainment. The integration of games with educational objectives in the classroom or at home has opened up new prospects for teaching and learning.

Educational games, designed specifically to develop cognitive skills and encourage learning, offer an interactive and immersive approach. Early examples such as "Math Blaster" or "The Oregon Trail"(even if the scripting or ergonomics left something to be desired) illustrate how games can make learning math or history both fun and engaging. These games don't just impart knowledge; they also stimulate critical thinking, problem-solving and creativity.

A recent study supports the idea that video games can enhance cognitive skills and motivation. It is entitled"Video game players have improved decision-making abilities and enhanced brain activities". It should be noted that this study is based on the assumption that the differences between the groups are mainly due to their video game experience. The study used functional magnetic resonance imaging (fMRI) to compare the behavioral and brain responses of VGP (gamers) and NVGP (non-gamers) in decision-making tasks.

Here are its main findings:

In general

  • There is a negative correlation between brain node activity and decision response time, suggesting that the higher the activity, the better the performance.
  • VGP show increased network activity directed to the supplementary motor area (SMA) and thalamus.
  • Increased brain activity in regions related to visuomotor processing in VGP.
  • Video game players show greater precision and speed in decision-making compared to non-gamers.

Behavioral and cerebral response

  • On average, VGPs were 190 ms faster and 2% more accurate in decision tasks than NVGPs.
  • Signal changes in the right lingual gyrus, right SMA and left thalamus were associated with a better behavioral response in VGPs.

Therefore, it would seem that video games offer a stimuli-rich environment that may lead to cognitive benefits for those who play frequently.

Another study entitled"Association of Video Gaming With Cognitive Performance Among Children" suggests a potential association between video gaming and a slight improvement in cognitive performance, with mental health concerns requiring further study.

The study examines the impact of video gaming on children's cognitive performance, structured as follows:

Demographic characteristics

  • Participants: 2217 children (aged 9-10).
  • Comparison between children who play video games (VGs) and those who don't (NVGs).

Cognitive performance

  • Slight improvement in cognitive performance in VGs, particularly in inhibitory control and working memory.
  • Players were faster in response and working memory tasks, but with very small differences.

MRI results

Differences observed in signals associated with video gaming, indicating changes in brain regions related to inhibitory control and working memory.

Video games: a waste of time?

Video games can no longer be seen as harmful, or only from a negative angle, as these studies show a positive impact apart from some concern, in the second study, about higher scores for attention problems, depression and ADHD among gamers. It's all a question of the extent to which and the way in which they are used by learners.

The key to maximizing the benefits of video games while minimizing their drawbacks lies in establishing a healthy balance. Here are some recommendations for parents and educators to help young people use video games responsibly.

Optimizing video game time

Setting up a dedicated gaming room for a teenager allows them to take full advantage of the benefits of video games in terms of concentration, for example. As esport has become a profession, a gaming room can help to create vocations. The advantages of such places are as follows:

  1. Dedicated space: Having a space dedicated to video games can help establish clear boundaries between gaming time and other activities. This can make it easier to manage the time spent playing.

  2. Parental control: Parents can more easily monitor and control game content and the length of play sessions.

  3. Comfort and safety: A well-designed playroom can provide a comfortable and safe environment in which to play, with ergonomic equipment to prevent fatigue and posture problems.

  4. Talent nurturing: If your teen has a particular interest or talent for video games, a game room can be a way to support and enhance these skills.

Setting limits

One of the most effective strategies is to set clear limits on the amount of time spent playing. It's advisable to define specific time slots for video games, making sure they don't overlap with time devoted to homework, reading or other educational activities. This helps young people develop discipline in managing their time and prioritizing their responsibilities.

Encouraging a diversity of activities

It's important to encourage children and teenagers to participate in a variety of activities, including sports, reading, the arts and face-to-face social interaction. These activities promote balanced development and help avoid overconsumption of video games.

Selecting appropriate content

Parents and educators need to be vigilant about the type of games young people access. It's essential to choose games that are suited to children's ages and interests, while avoiding those containing violent or inappropriate content. It is also advisable to familiarize oneself with the games to better understand their content and potential impact.

Participation and involvement

Involving parents in the gaming experience can be beneficial. Playing or discussing video games together not only helps to understand the appeal of these games for young people, but also opens up a dialogue on the themes and lessons they can convey. This approach encourages critical thinking and the sharing of experiences.

Conclusion

The growing popularity of video games among young people raises questions about their role in education. While some see video games as a revolutionary educational tool, others worry about their potential to distract or harm. Studies suggest that video games can improve certain cognitive skills, but keeping a balance is essential, with parents and educators playing a key role in managing playtime and selecting appropriate content.


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