Defining art in the age of artificial intelligence
What is art?
Are artists on the verge of extinction? The question arises at a time when artificial intelligences are carving out a huge place for themselves in the creative world. Many creators are worried about what will happen if no debate or limits are set. ARTE's Twist program spoke to a number of stakeholders to get their take on this new reality.
Some see this technology as an interesting approach. Algorithms can, in some cases, stage images that come directly from the imagination of the creators. They can quickly process filmed or photographed images and create something new. Nevertheless, the role of the artist remains important, as a machine has no idea what affects a human being.
On the other hand, others are concerned about the proliferation of AI applications, so that "photos" turn out to be creations from scratch. The danger is that the general public will start to disbelieve any press image, thinking that it is the creation of an algorithm. For some, this will require certification of authenticity. Others point out that the technology only uses what is available in the immense mass of data. However, when it comes to animal species alone, not all representations are accurate. While it's very easy for an AI to represent a panda with billions of iterations online, it becomes more complicated for less popular varieties such as frogs, birds, snakes, etc.
The Englishes MOOC course was developed by an artist and is designed for anyone interested in the (English) language. It explores the history of English, its pronunciation, and its relationship to the art world.
Video games designed for people with disabilities are already a rare resource. An experience that allows multiple players is even rarer. Yet this latest creation from "Ludociels for All" challenges players to light up an entire maze by walking balls of light.
The sharing economy has led to small changes in various economic sectors such as transportation, housing, etc. This approach has changed the relationship of citizens for different services, now cheaper and offered by their fellow citizens. However, who actually benefits from this new economy? The people or the companies in question? A U.S. newsgame shows how the life of Uber drivers isn't as lucrative as one might think.
All our lives have an online component. As a result, a large proportion of Internet users are at risk of being tricked by hackers. A short game invites Internet users to remember certain elements of cybersecurity using a space theme.