Comic book and video game by-products: how to materialize them and bring them to life
Objects derived from comic books (Tintin, Asterix...) and video games (Super Mario, Zelda...) transcend their commercial role to become bridges between fiction and reality. From their materialization, craft design (Fariboles, Pixi) and industrial production to their cultural and educational effect, these objects, enriched by technology (AI, augmented reality), inspire creativity and learning.
The effects of long periods on learning
What if, by trying to go fast, we're missing the point?
The most important thing is to learn in a calm and relaxed way, and to build up a critical and up-to-date way of thinking, not to hand out ready-to-use knowledge on the surface.
Economic bilingualism
In today's globalized world, the importance of languages and their impact on the development of the world economy is an open question. A look at the past, present and future, and the importance of multilingualism in the economy.
When "render" counts
The triptych of giving-receiving-giving back shifts the question of evaluation, which is often limited to a piecemeal judgment at a static point in time, and integrates it into a perspective of a continuous process that weaves its way through the social fabric.
Parallel activities in the age of AI: a salutary necessity
Exploring parallel fields of activity in a world increasingly invaded by AI is a necessity. At this level, experience and skills acquired along the way need to be revisited. This involves a digital detox and an exploration of the various possibilities that will lead to the choice of an inspiring activity.