Yesterday the avatar's role was...
...to identify us in a specific group. Some had one avatar, others had as many as the platforms they used. It was a choice related to each of our personalities.
The avatar then evolved and evolved again,...
...it shifted to a new field of identity in the context of video games. It became an imaginary character in a context different from that of natural reality, the user's real life. A player could and can be an orcq, a blood elf, a human, a dolphin, a sonic, a mario, a girl if you are a boy and vice versa... with more or less sophisticated options depending on the game. It was oneself in another imaginary body, another context with, at the choice, an interior or exterior vision: the player can see the action from inside his head or see himself from outside his virtual body.
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Today comes a new shift from calling oneself an avatar to calling oneself an actor in a game. We will first live a new reality in a pseudo natural or artificial context. This is immersion. Where yesterday, we used the computer keyboard as a tool for distancing ourselves, we now find ourselves seeing through our eyes another reality than our own. And, the mental supplementation will complete the imperfections of immersion making us believe in real sensations in artificial contexts as the feeling of the sensation of emptiness for example.
Source: orange: Virtual Reality - 60 seconds to understand - August 2017
https://www.youtube.com/watch?v=lqCj_kvEu7k
Experiencing each other's reality,...
...we enter the real life of the other through immersion, we will feel the feelings of the other and finally understand the differences through their eyes. This is a new step in this new world where the development of empathy is essential to counterbalance the coldness of new technologies and artificial intelligence. Empathy is the engine of collective intelligence and it is also one of the pillars of development of virtual reality.
It came through medicine. First, by going back through immersion and mental supplementation that will extract the patient from his often painful context for example during care.
"...immersion in virtual reality reduces pain intensity, unpleasant feelings of pain, and decreases time spent thinking about pain during wound care. Six patients confirmed a decrease in all the variables used. These patients even had a significant increase in enjoyment during their wound care. Only five participants, whose rate of presence in virtual reality is not sufficient, show no decrease in any of the variables under study.
These results are consistent with the literature of virtual reality involving an attentional mechanism. Virtual reality is an encouraging technique for controlling pain during dressing repairs. Other empirical studies support virtual reality as a non-pharmacological form of treatment for pain control. This technique can be applied in other areas of health care. This is the first study of virtual reality for patients requiring hydrotherapy care. Limitations: the nurse performing the care was aware of the treatment conditions and therefore could be influenced to provide gentler gestures with patients using virtual reality. This is a study with a single-case research design."
Source: Impact of hypnosis and virtual reality on pain in burn patients during wound dressing
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By MARION JACCARD - Bachelor 2014
http://doc.rero.ch/record/234475/files/HESAV_TB_Jaccard_2014.pdf
Then doctors got into it to understand their patients.
After criticizing them for their lack of empathy with some patients, outreach programs began for young physicians.
"Virtual reality to teach future doctors
The topic of medical education is discussed as frequently as it is varied. The message is always the same. Students need more practice. Yes, you guessed it. We believe that virtual reality in healthcare can solve most of the problems in modern medical education.
Psychiatric Education
The problem with psychiatric education is the lack of understanding of the patient's problems. How does he or she feel? What are his thoughts?
Of course, no one can feel what the patient is feeling. But virtual reality can give future doctors the ability to put themselves in the patient's shoes.
VRSanity
VRSanity is the virtual reality schizophrenia simulator. It allows you to see the world through the eyes of the person suffering from this disease.
No doubt, virtual reality will allow students to understand patients more deeply and find the most appropriate treatment."
Source: Virtual Reality in Healthcare - 2019
https://thinkmobiles.com/blog/fr/realite-virtuelle-medecine/
Understanding Alzheimer's Disease
Complicated for families, but also for caregivers, to be around and work with Alzheimer's patients. The same concept is developed for all degenerative diseases; certain processes common to patients with the same disease are experienced from the inside by the patients and from the outside by the caregiving staff who accompany these same pathologies.
Until now there was a communication barrier due to the degeneration and the fact of never having been able to live in his skin of feeling a patient thus establishing a distance between the patient and the framer. With virtual reality this barrier falls and the supervising staff can understand and live the situation of the patients for the good and the improvement of the care of the patients.
"There would be 900,000 people affected by Alzheimer's disease in France. 225,000 cases are diagnosed each year. It is truly a disease that affects many people but, it remains difficult for families and caregivers to understand what patients are experiencing.
In Hartwell Place, Illinois, doctors can now know what their patients are going through. By putting on a virtual reality headset, they can be in a store with bright lights and confusing labels. When people talk, the words are distorted. Their virtual family members give them frustrated looks. It is all the different parts of the disease that are affected explains our confreres of the American newspaper The Courant.
Many scenarios are available, and employees take turns experiencing different complicated situations for Alzheimer's patients. "You stand there and watch this, and you get a deep sense of what's going on," explains Dr. Neelum Aggarwal. The idea, of course, is to help caregivers understand what their patients are going through. More than 2,000 have reportedly already benefited from this program, which was launched in Chicago in 2015. One more advance of virtual reality in medicine."
Source: When Virtual Reality Helps Understand Alzheimer's Disease - by Pierrick LABBE - August 2018
https://www.realite-virtuelle.com/realite-virtuelle-comprendre-alzheimer
Understanding Schizophrenia
Psychiatric illnesses have also gained much in the emergence of this technology. Empathy is the key word here too, the one that brings together, the one that understands, the one that forgives, the one that heals misunderstanding and eases relationships and treatments.
"The general public knows little about schizophrenia. A barometer conducted in 2018 based on the testimonies of 4,000 people by OpinionWay revealed that 82% of French people consider themselves poorly informed about this disease (considered dangerous by 85% of respondents).
The Schizolab experience aimed at him is intended to fight against this lack of knowledge by proposing to the "player" to slip into the skin of Marie, schizophrenic. This young woman receives a friend at her home. In the first part, she is not under treatment. Equipped with headphones and a virtual reality headset, the player lives the scene.
Rapidly, he hears voices that comment negatively on the friend's words (auditory hallucinations). The latter's face is hostile (visual hallucination). This information is so disturbing that the friend's words are no longer intelligible. In a second stage, the player relives the same scene, this time with Mary under treatment. He then perceives how distorted the reality perceived by the patient was and the distress she must feel on a daily basis."
Source: Virtual reality to understand schizophrenia - Sophie Coisne - March 2019
https://www.lequotidiendumedecin.fr
Diving into the heart of a consultation
Beyond understanding, there is also the training of the doctor, the nursing staff to be good doctors, good nurses... to have the right reaction to problems, to atypical behavior. It is the modeling of the situations, of the treatments to be given. This is the area of relational training coupled with technical training.
"The 2nd experience is about the doctor. Putting on the virtual reality headset, he finds himself in a consultation, facing a schizophrenic patient under treatment who complains about having spent a bad evening with his friend. How should he react to these remarks? Should he remain silent? How do you approach the question of adjusting the treatment? At each step, the player has the choice of 4 responses, which will either make the patient feel bad or, on the contrary, will soothe him and allow to move forward.
"This experience trains the physician to ask the right questions," notes Dr. David Travers, a psychiatrist and designer of the module. It shows that it is necessary to have a communication technique with a schizophrenic patient. You have to be in cognitive control of yourself and show empathy. Not to show empathy is to lose contact with the patient. Empathy is a technique, a tool that will help the patient to be observant. And that can be learned."
Source: The Stalk: a VR experience to better understand sexual harassment
By Yohan Demeure, Science Writer - October 11, 2018
https://sciencepost.fr/2018/10/la-traque-une-experience-vr-pour-mieux-comprendre-le-harcelement-sexuel/
The benefits of virtual reality don't stop at medicine, they can be found in a variety of fields like sexual harassment.
"A French production studio recently developed a documentary tool with the goal of fighting sexual harassment through virtual reality. This experience called La Traque is based on testimonies of women...
The scenario begins with the first day of a new job as a woman. After the introduction to the other employees, one of them offers to help and gradually gets closer. It all starts with winks, slightly risqué jokes and ends with unbearable situations where the man is insistent and invasive. The pilot ends with the abuser asking for a sexual act."
Source: The Stalk: a VR experience to better understand sexual harassment
By Yohan Demeure, Science Writer, October 2018
https://sciencepost.fr/2018/10/la-traque-une-experience-vr-pour-mieux-comprendre-le-harcelement-sexuel/
Virtual reality against school bullying
In school, too, virtual reality can be useful; bullying takes place on the web, in backyards or around schools. This is a real problem to fight on a daily basis for school supervisors. Here, again empathy at the heart of the approach and virtual reality will focus young people more easily on this difficult subject.
"Showing bullying, creating empathy and fostering good relationships is the mission of Ateliers 360, a virtual reality educational project created by the Jasmin Roy Foundation that aims to combat school bullying.
With this project, the actor and founder of the organization, Jasmin Roy, intends to go further in the fight against bullying by using new technologies to increase the power of images and therefore, their impact on young people. Since virtual reality is still not widely used in educational practices and has yet to prove itself, a team of researchers will be in charge of studying the new tool promoted by Ateliers 360 on 200 students to understand its interest, but also its limits
"What I like about this approach is that it's not saying, 'We're going to show that it works. We're going to try it and see if it works. Then, we'll go meet the young people to find out if they liked it," describes the researcher in charge of piloting the study, post-doc Vincent Domon-Archambault.
Each vignette will be shown to about 20 students simultaneously. Equipped with virtual reality headsets, they will witness these scenes. The virtual reality will allow them to have a 360 degree view of the situations. If the technology is not used to its full potential, the challenge is above all to immerse young people in order to retain their attention more easily."
Source: Experiencing Virtual Reality Against Bullying in Schools - April 2018
https://jjournalmetro.com/actualites/national/1491835/experimenter-la-realite-virtuelle-contre-lintimidation-a-lecole/
We are experiencing the first steps of empathic virtual reality, with 3D avatars 3.0, through understanding, to modeling behaviors and training in a know how and know how to be for framers and recipients.
Image source: Pixabay Mizter
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