Reticence about VR is melting in light of its training results. Maybe it's time to change your mind
In all fields, the need for on-the-job training is increasing with the demands of quality, compliance and productivity. All available training mediums are being used, including online training, but until now the use of virtual reality has been exceptional because the production and operating costs were so high. Furthermore, expectations were high and results were often disappointing. But this is all changing for several reasons :
efficiency is demonstrated and is significantly higher;
flexibility and remote deployment are possible;
production and delivery costs are decreasing;
technologies are evolving, rendering, latency and stun issues are virtually eliminated.
There are many things that can be taught online, but there comes a time when explanations are no longer enough: you have to
explanations are no longer enough: you have to get your hands dirty. At that point, the costs of in-person training can become prohibitive and the results not necessarily up to par. In a context of containment, several companies have decided to give virtual reality a second chance. They have not been disappointed.
Is VR effective?
The goal of any training is a change in behavior in the direction of improved capabilities. One can receive many explanations and watch many demonstrations, but practical application in context will be far more effective, which virtual reality can provide.
Add the fact that you can repeat the learning over and over again and you get a retention and behavior change rate far superior to any other method and in fields as different as construction, management, patient care, interviewing techniques, etc. In addition it was found and measured that the confidence level of the participants regarding their learning was significantly higher.
This short video shows what it is all about.
In virtual reality, mistakes can be made
Training employees who will not show up in the workplace or who are dispersed across the territory remains a challenge. Even with virtual classroom or video training, training remains ineffective, especially in technical areas. It is easy to
It is easy to do something else during a presentation and participants' interest quickly wanes after a few minutes.
Virtual reality requires
the participant's full attention. The experience is immersive, multisensory and, a considerable factor of engagement, represents no risk of losing face in front of one' s workmates by making mistakes. One is invited to test, experiment and improve until satisfied.
A PwC study showed that students who use VR
learn up to 4 times faster than those in the classroom and that they are much more
are much more focused and engaged than with any other training method.
of training.
A matter of scale
Even though the cost of the equipment is decreasing, it is still substantial and technically obsolete quite quickly. Paying them off in less than two years seems sensible. Oculus Rift, Steam-Valve, HTC's Vive, Sony PlayStation VR, are worth between $600 and $1,000. Glue, Engage, Spatial use additional equipment that can raise the bill, but we remain within reasonable budgets. Magic Leap costs more than $2,300, Microsft's HoloLens more than $3,000.
Despite appreciable production costs, PwC's study estimates that virtual reality becomes profitable around 400 people participating, 10 people per week!! Many companies have to train many more new employees than that.
Maybe it's time to change your mind about VR in training!
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