In the age of immediacy, many can't stand the wait
80% of people can't stand the lack of response to a text message or instant messenger according to studies. How is it that so many of us can't stand those moments of waiting? Author and speaker Malene Rydahl looked into this and realized in her investigative work that the reasons are never the ones envisioned.
Because here's the problem, especially in a technological world that allows us to know when a message has been read by the other person. Most people get frustrated or imagine that the person contacted has no interest in them.
Or, mostly, the motivations for this lack of response are based on mental load (not having time), not knowing what to say back, embarrassment of saying no or the emotional state of the individual who is not in the best of dispositions. Indeed, sometimes innocuous messages can elicit stronger emotional responses from a person who wants to take the time to respond well, especially when the question requires more than an affirmative or negative answer.
All our lives have an online component. As a result, a large proportion of Internet users are at risk of being tricked by hackers. A short game invites Internet users to remember certain elements of cybersecurity using a space theme.
A veritable showcase for public health, Koam was developed by Nutrikeo, a consulting firm specializing in nutritional strategies. Supported by BPI France, the Nouvelle Aquitaine region and Europe, Koam is the result of two years' work by a team of leading specialists in nutrition, childhood, pedagogy, sociology, digital and behavioral theory.
Video games designed for people with disabilities are already a rare resource. An experience that allows multiple players is even rarer. Yet this latest creation from "Ludociels for All" challenges players to light up an entire maze by walking balls of light.