Lecture-based learning
The gamification of lectures is emerging as a promising avenue for meeting the challenges of engagement and interactivity in higher education. Quizzes, escape games, role-playing games... These devices shake up the teacher's posture and open up innovative pedagogical perspectives. But their widespread use requires the removal of cultural and organizational obstacles, and rigorous evaluation of their effects. A stimulating challenge for reinventing university teaching methods.
Critical pedagogy
Critical pedagogy aims at emancipation, i.e. freeing them from patterns of thought and action that hold them back in their development. Can we really solve problems with the paradigms that produced them?
Should controversial topics be discussed in class?
Debate in schools is more likely to become a tool for structuring thought, listening, exchanging and sharing rather than a valve during traumatic events. It is a double-edged sword: the debate can create a zone of understanding or crystallize positions. It is therefore important to know the mechanisms and to practice it regularly to avoid the pitfalls, starting with less polemical but more constructive topics.
Teaching practices - An attempt at classification
An inventory and classification of over 200 teaching approaches, methods and practices.
Analogies, to clarify, to convince and to (mis)understand
Very useful for attracting attention and making ideas, abstractions and technical explanations concrete, the analogy is a very effective tool for persuasion and clarification. Analogy is also a great way to get us to accept poorly constructed ideas and reasoning.