Taking initiative in the context of digital education
In the age of digital technology and AI, taking the initiative is becoming a central issue in learning. Between the fear of error and the desire for autonomy, it reveals a paradox: digital technology can both restrict and liberate. Rethinking education means embracing risk and valuing the learner's audacity.
Immerse students in history with role-playing
Few teachers in the French-speaking world use simulation or games, including role-playing games, to teach history. Yet in the United States, the use of this type of pedagogy is very common and has become part of the mores. What is it that attracts Americans to this method, and what lessons could teachers learn from it?
Building bridges (and training): the limits of simulators
Playing with bits of wood, plasticine, or Lego blocks is also formative and essential, but sometimes messier and less easy to implement. Some young people are fairly bereft of this kind of experience.
Evaluating a concept map
The use of cognitive maps is well established in the educational landscape. But how can we evaluate this type of graphic representation? Take a look at some pedagogical approaches to evaluation criteria applied to concept maps.
Learning with objects, an object lesson
What if, in this age of pixelation and avatarization of our lives, we were to return to objects? Object-based learning (OBL): a new way of learning