We all know of food that arouses a strong physiological reaction in us. The grimace of disgust is universal, and clearly demonstrates our body's rejection of a food perceived as a threat, whether it's a particular vegetable, the idea of eating insects or an animal offal.
But how can we explain this scientifically? First of all, we need to distinguish between what we find outwardly repugnant without tasting it, and those whose presence in our mouths makes us wince.
English speakers distinguish between "disgust" and "distaste"; in French, there is no such precise expression, so we can speak of aversion and dégoût. To give an example, if we were to offer people a dish of offal without ever telling them or reminding them of its visual appeal, it's highly likely that the majority would eat it without disliking it. On the other hand, food with a strong bitterness may, even if it looks appetizing, create disgust.
It may also be a matter of genetics. Some people are overly sensitive to the aldehydes in coriander, used in soap-making for perfume, and so associate it with soap. But it's also a social issue. We come from a people with different food tastes. Mexicans are brought up to eat insects, while the French enjoy all things dairy. That's why those who taste a new dish or food abroad will usually describe it in familiar terms to relatives, so that they can relate it to flavors they already know.
There's nothing simple about being a farmer. You have to plan your activities throughout the year, make sure you have the right machinery, maintain it and so on. All with a view to ecology. A serious French game seeks to teach agroecology.
An original approach to depression. The game's metaphor is well conceived, a little dark and informative about a problem that affects millions of people.
All our lives have an online component. As a result, a large proportion of Internet users are at risk of being tricked by hackers. A short game invites Internet users to remember certain elements of cybersecurity using a space theme.
Video games designed for people with disabilities are already a rare resource. An experience that allows multiple players is even rarer. Yet this latest creation from "Ludociels for All" challenges players to light up an entire maze by walking balls of light.