How can video games be used in the classroom?
The use of serious or non-serious electronic games in the classroom offers a vast field of study for teachers who want to take the plunge. Of course, they need to be familiar with the title used, delimit its uses and, above all, develop a didactic strategy to ensure that the game really does serve as a learning tool, not a hobby.
Consulting 1.3 billion Catholics: pedagogy of synodality
How the pope seeks to consult 1.3 billion Catholics in collective intelligence, with supreme support.
The language of all delights
How to translate words that express flavors? Can we learn by cooking? How to make French the language of all delights, a quest for the smallest details...
To be or not to be... in the classroom [Thesis]
Coming to class "as a robot"... the stakes of the meeting of the digital and physical world by means of a telepresence robot. Thesis by Dorothée Furnon.
Africa's video game industry torn between locality and globality.
African video game developers combine local culture and modernism to transmit their culture to the world. They're conquering the market with games aimed at African gamers, set in Africa and featuring local characters. But obstacles remain....